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While these marvelous mechanical creations have been sought by collectors and even emperors for centuries, the days of the Voralberg toys are seemingly numbered.
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Valadilene's one claim to fame is that it's served for centuries as the home of the Voralberg family, makers of exquisite clockwork toys, puppets, and automatons. Kate is an associate with the New York law firm of Marson and Lormont, and she's been sent all the way to Valadilene to secure a major business deal. This woman turns out to be your alter ego in the game, Kate Walker. They continue their solemn, silent march through the cemetery gates as a lone young woman watches. Slowly following the carriage comes a handful of life-size metal automatons wearing top hats and holding umbrellas. A metallic clockwork drummer jerkily clomps along the slick paving stones, followed by an ornate horse-drawn carriage bearing a coffin. On the quaint, aged streets of a tiny town in the French Alps called Valadilene, an eerie funeral procession makes its way through the rain toward the local cemetery. Syberia's opening scene lets you know you're in for a gaming experience that's out of the ordinary. Aside from a few little rough spots, Syberia is an adventure-game tour de force, with an engrossing story, a truly imaginative gameworld, and stunning visuals. This year, adventure game fans get treated to Syberia, a product of the fertile imagination of comic book author and illustrator BenoƮt Sokal, the man behind the 1999 adventure game Amerzone.
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Sure, this once-dominant game genre is now just a shadow of its former self, but it's a genre that nevertheless manages to produce one or two really impressive games each year.
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It was 13 years between Syberia II and Syberia III.If you've heard that adventure games are dead, you've heard wrong. Again, worst of all, if you get through all the clunkiness and red herrings, you're rewarded with one of the least satisfying cliffhanger endings in adventure-game history. Though the music is beautiful and some of the environments and models give off a cool Jim Henson-ish kind of vibe, their effects are sabotaged by robotic animation and monotonous voice acting (there seems to be a single man and woman voicing every character in the cast). Movement is also frustrating, though the development team tried to deflect responsibility for it by including a pregame message strongly suggesting you use a controller. Tasks seem designed to frustrate, with steps set as far apart as possible (which means lots of boring running), requiring objects placed in near-invisible locations. Further, finicky, contrived puzzle design means too often that you know exactly what needs to be done but can't manage to do it. Items work differently (or not at all) depending on the situation, and this inconsistency makes using items downright painful. The most obvious problem is the interface. There are so many issues, it's hard to know where to start - with the thin story, bad pacing, or slipshod puzzles? Or the stiff animation, bad voice-acting, and awful camera? It's a veritable buffet of badness that rewards your patience and tenacity with an unsatisfyingly nonsensical, cliffhanger ending. Fans of the series, prepare for a huge disappointment: This sloppy, poorly constructed game undermines itself at every turn.